using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace ZombieHigh2.GameState
{
    public interface IGameState
    {
        ContentManager Content { get;}
        bool IsPaused { get; }
        void LoadGraphics(GraphicsDevice device);
        void Load();
        void UnloadGraphics();
        void Update(GameTime gameTime);
        void Draw(GraphicsDevice device);
    }
}
